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Pages: 1

Digital Game Based Learning - Proceedings of the 4th International Symposium for Information Design 2nd of June 2005 at Stuttgart Media University
Posted by Natasa on 18 Oct 2006 09:46 GMT
Language English
Category Research report
Reference

Burmester, M., Gerhard, D., and Thissen, F. (Eds.). 2006. Universitätsverlag Karlsruhe
ISBN: 3-86644-010-3
To download the PDF version or order the book follow the following link:
http://www.uvka.de/univerlag/volltexte/2006/144/

The Proceedings of the SIG-GLUE Symposium in Stuttgart are now available in PDF and in Book Format!
This description is cited from the Proceedings summary:
"Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches. The game industry develops not only products for leisure, but also for work and learning, with many dimensions in the area of social life, knowledge acquisition and application, gaining of soft skills and of other experiences. Digital games attract researchers from different science fields e.g. sociology, cultural studies, educational theory, psychology, computer science, etc. The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications."


Pedagogical and didactical issues of GBL
Posted by Thissen on 10 May 2006 16:32 GMT
Language English
Category Research report
Reference

Michael Burmester, Daniela Edinger, Frank Thissen

The Stuttgart Media University carried out two main activities in work package 6 task 6.3
“Pedagogical and didactical issues of game-based learning”:
1. An extensive evaluation study was carried out in order to study the effects of a dramaturgic approach of e-learning.
2. A discussion group on pedagogical and didactical issues of game-based learning has been initiated and conducted
Both activities will be explained in the following.

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Game-Based Learning Through Online Computer Games
Posted by yavuzinal on 21 Jan 2006 17:44 GMT
Language English
Category Research report
Reference

The purpose of this study was to present some of applications about the usage of online games by considering the aims, contents, characteristic and prevalence.

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Beyond Edutainment: Exploring the Educational Potential of Computer Games
Posted by odziab on 12 Jun 2005 10:00 GMT
Language English
Category Research report
Reference

http://www.it-c.dk/people/sen/egenfeldt.pdf

Dr Simon Egenfeldt-Nielson has put his PhD thesis online. It is a good grounding in a lot of the theory
and previous research in this particular application of computer games.


MAYBE LEARNING AT HOME, BUT NOT ALONE
Posted by sigglue on 01 Jun 2005 10:00 GMT
Language English
Category Research report
Reference

The recent European “Memorandum on Lifelong Learning” constitutes a significant step in providing a view on the major changes that are affecting society at large and education and training systems in particular.

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Game-based Learning Using Web Technologies
Posted by sigglue on 01 Jun 2005 10:00 GMT
Language English
Category Research report
Reference

Bouras, C., Igglesis, V., Kapoulas, V., Missedakis, I., Dziabenko, O., Koubek, A., Pivec, M. Sfiri, A. (2004). International Journal of Intelligent Games and Simulation (IJIGS )

In this paper, a web-based game is presented, which has been developed for enhancing the learning experience of university students. Its goal is to serve as a complement to classes, although it can be used independently. It provides the students with many ways of synchronous or asynchronous communication and knowledge acquisition. Through the game, students have to search for information, understand it and use it in discussions with the members of other teams. Many users are able to play the game simultaneously, while many teachers may run different game themes.

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Pages: 1