Welcome to SigGlue Community Site!
Welcome to SigGlue Community Site!
Welcome to SigGlue Community Site!
information
information
games
quality stamp glossary
library
contact

EU


 
  Literature   Good_Practice   Games   Links  
 





Pages: 1

User Feedback for UniGame: Soft Skills and Knowledge Training Platfrom
Posted by sigglue on 14 Mai 2006 12:44 GMT
Language English
Category Guide
Reference

Paul Kearney Senior Academic Staff Member School of Computing & Information Technology UNITEC New Zealand, www.computing.unitec.ac.nz

Feedback for the Game Platform “UniGame: Social Skills and Knowledge Training”. The comments in the attached document were sourced from second year MComp students (Master of Computing), during a class on instructional design for interactive learning. The PDF detailing teacher instructions was supplied to the students, as was the URL of the UniGame site. The students were asked to individually critique UniGame and present their comments in class the following day. This is a summary of their individual views.

Download File

Guidelines for “UniGame: Social Skills and Knowledge Training” Platform
Posted by Natasa on 06 Mär 2006 16:34 GMT
Language English
Category Guide
Reference

The guideline can be found under: http://www.unigame.net/html/UniGame_guidelines.pdf The UniGame webpage offers more information: http://www.unigame.net Retrieved on: 06.03.06

The guidelines support trainers by introducing game-based learning in their classes using the “UniGame” platform that promotes soft skills acquisition and an interdisciplinary approach to learning and is based on collaborative learning theory. “UniGame: Social Skills and Knowledge Training” platform enables trainers to develop their own on-line role playing games. The game scenario and how to develop a new game in the “UniGame” platform are described in more detail.


Guidelines for Game-based Learning
Posted by sigglue on 24 Aug 2005 10:00 GMT
Language English
Category Guide
Reference

Maja Pivec, Anni Koubek, Claudio Dondi (Eds.) Pabst Science Publishers, 2004 ISBN 3-89967-193-7 (Europe), ISBN 1-59326-072-5 (USA)

The primary targert-group of these guidelines is practicioners, i.e. all pedagogues, teachers and trainers that want to implement game-based learning in their classes. The book will help them to systematically find commercial games and introduce them into their classes, or to implement their own ideas in the form of an educational game. Activities included in the chapters often support in this proactive behaviour.

Download File

Pages: 1