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Digital Game Based Learning - Proceedings of the 4th International Symposium for Information Design 2nd of June 2005 at Stuttgart Media University
Posted by Natasa on 18 Okt 2006 09:46 GMT |
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English |
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Article |
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Burmester, M., Gerhard, D., and Thissen, F. (Eds.). 2006. Universitätsverlag Karlsruhe
ISBN: 3-86644-010-3
To download the PDF version or order the book follow the following link:
http://www.uvka.de/univerlag/volltexte/2006/144/
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The Proceedings of the SIG-GLUE Symposium in Stuttgart are now available in PDF and in Book Format!
This description is cited from the Proceedings summary:
"Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches. The game industry develops not only products for leisure, but also for work and learning, with many dimensions in the area of social life, knowledge acquisition and application, gaining of soft skills and of other experiences. Digital games attract researchers from different science fields e.g. sociology, cultural studies, educational theory, psychology, computer science, etc. The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications."
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Seminar Work: Strategy and Simulation Games
Posted by sigglue on 14 Mai 2006 12:06 GMT |
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English |
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Article |
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Christina Zierold, Information Design, FH Joanneum, AT
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Considerations about the learning effects of strategy and simulation games and a discription of the related expectations and fears.
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SLOOP: a European project focused on the realization of a shared repository of Free Learning Objects
Posted by ravotto on 24 Apr 2006 16:40 GMT |
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English |
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Article |
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Paper presented at the EXPO e-Learning in Ferrara, October 2006 by Pierfranco Ravotto & Mara Masseroni
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Abstract
Aim of the project Sloop is to realize a repository of free Learning Objects accessibile from everyone and open to external contributions produced according to the model FLOSS, Free/OpenSource Software. The stress is not only on the “free use” of LOs, but above all on their realization thanks to the cooperation of virtual communities. This article addresses to the comunities of practice dealing with e-Learning and invites them to set up a cooperation with our group.
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Maybe Learning at Home, But Not Alone
Posted by sigglue on 01 Jun 2005 10:00 GMT |
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English |
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Article |
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Claudio Dondi, SCIENTER, Italy
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How ICT can Support the Building of Learning Communities.
The recent European “Memorandum on Lifelong Learning” constitutes a significant step in providing a view on the major changes that are affecting society at large and education and training systems in particular. This paper analyses in particular three aspects that are all mentioned in the Memorandum:
- how motivation to learn is generated and maintained in an adult audience;
- how ICT changes and increases the potential of distance education to contribute to lifelong learning;
- how ICT, by changing distance learning, can become a key tool for the establishment of learning communities among adults.
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“It is time to play a game” or Innovative Learning Approaches
Posted by sigglue on 01 Jun 2005 10:00 GMT |
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English |
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Article |
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Pivec, M., Dziabenko, O. MindTrek Media Week, November 10-16, 2003 Tampere, Finland
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The paper introduces issues on game-based learning applied within the university and lifelong learning. “UniGame: Social Skills and Knowledge Training” framework, that enables teachers to define their own games is described in more detail. The framework promotes soft skills acquisition and interdisciplinary approach to learning and is based on collaborative learning theory.
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Inventing new ways of learning
Posted by Thissen on 01 Jun 2005 10:00 GMT |
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German |
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Article |
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Constructivism and learning with multimedia
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Pages: 1
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