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Crimcity:Exploring educational issues of citizenship and criminality using virtual 3-d environments
Posted by Scheuermann on 06 Dec 2005 14:14 GMT
Reviews of current educational software reveal that there is minimal use of VE technology to provide learning experiences in personal and social development or social problems. In schools and colleges there is little opportunity for students in the 14-19 age range to explore real problems in a truly interactive computer environment, for example to develop social awareness through exploration of events and consequences. On the other hand, young people are consumers of games on home computers that involve them in exciting problem solving activities. Though many games do have some basis in reality few, if any, have roots in key themes of the European schools curricula and relevance to the European Community's transversal policies. This project aims to bridge the gap between the currently available educational software and the more dynamic games software market.
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DiGRA - Digital Games Research Association
Posted by sigglue on 25 Jan 2005 15:44 GMT
A non-profit, international association of academics and practitioners whose work focuses on digital games and associated activities.
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Fablusi Role Play Simulation
Posted by sigglue on 23 Nov 2004 08:56 GMT
A Web-based role-play simulation generator - Fablusi simulations are for modeling human situations, such as those encountered in the study of political science or management. Participants act out their roles subject to the privileges and constraints designed into the simulation by its creator.
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future lab: show case
Posted by Natasa on 07 Aug 2006 08:26 GMT
Future Lab is doing research and development of interactive technologies for learning - on their site you can find interesting projects on GBL. The link leads to their show case page.
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Game Research
Posted by sigglue on 25 Jan 2005 15:52 GMT
This site attempts to bring together the art, science and business of computer games.
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Game Studies
Posted by sigglue on 25 Jan 2005 15:57 GMT
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.
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Play games for cash
Posted by salman on 06 Jun 2005 14:38 GMT
Description: Play 25 shockwave games and win Instant cash and prizes. Pool, Speed Bingo, Tetris, Solitaire, Pac Man
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Satsoft Educational Software
Posted by sigglue on 24 Nov 2004 17:19 GMT
Providing educational software to schools and play groups.
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Simulation & Games for Education
Posted by sigglue on 25 Jan 2005 15:53 GMT
A lot of useful links for finding suitable games and simulations for educational use.
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UniGame: Game Based Learning for Universities and LIfe Long Learning
Posted by Natasa on 25 Oct 2004 07:42 GMT
This site presents game-based learning concepts that have been developed, implemented and tested in university education in different European countries. The focus lies on social forms of games based on current theories of active and collaborative learning.
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