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Interview with Prof. Gilly Salmon
Posted by sigglue on 15 Jun 2005 10:00 GMT

Interview with Prof. Gilly Salmon, professor of eLearning and Learning Technologies and author of the books e-tivities and eModerator. SIG-GLUE had the opportunity to talk with her regarding Game-based learning issues. The questions asked have been collected from SIG-GLUE Community members. Visit the FORUM AREA to discuss this interview!

Language English
Authors

Gilly Salmon, Anastasia Sfiri

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Community exercise: Criteria for defining quality of educational games
Posted by michela on 03 Jun 2005 10:00 GMT

the key criteria for definign quality of games .
This is a community exercise. Please participate in the exercise by:
a) downloading the file from the library in the section “doc sharing”

b) taking a look at the list of criteria[/b],

c) [b]attributing a weight to each criterium [/b](the most relevant area for our analysis is “Learning resources”, nevertheless you may find relevant criteria in the learning processes (how the students play- how the teachers/trainers/animators should design and run the game) and in the context area (in which the games is used)

d) [b]adding criteria [/b]which you may consider important for defining quality of an educational game.

e) uploading the file in the library “doc sharing”.

Language Bulgarian
Authors

Michela

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SIG-GLUE Game: learning Game Scenarios
Posted by sigglue on 01 Jun 2005 10:00 GMT

Game ideas and scenarios shared within SIG-GLUE as part of an E-Mail game: C3PO – a Game about Learning Games

Language English
Authors

Lotte Krisper-Ullyett, Heidi Weber, Hamish Macleod, Brock Dubbels, Paul Topcat, Juho Jouhtimäki

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