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The SIG-GLUE project
started on the 15th of March
2004, under the financial support of the EC eLearning initiative
(Agreement No: 2003-4704/001-001 EDU ELEARN). The main interest of the
project is to establish more and better use of better learning games.
Digital games are a significant element in the digital
media and information society. They influence the development of the media
technologies as well as the interface design, social interaction and new
evaluation approaches. The development of the game industry is not only
product for the leisure time, but also for work and learning with many
dimensions in the area of the social life, knowledge acquisition and
application, soft skills and gaining experiences.Digital games are a large
area for researchers in the different science fields e.g. social,
political, cultural, pedagogical, computer science, etc.
Within SIG-GLUE project direction of the educational
games allots from wide spectrum of the digital games.The main goals of the
proposed network are: establishment of structured collaboration and
research in the game-based learning area, creating tools that support
propagating of knowledge, skills, experience in the game-based learning,
monitoring the quality and establishing a quality stamp for game-based
learning resources, contributing to innovation of the European institution
and Universities.
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