Goal 1:
SIG-GLUE community will
provide a European wide communication and exchange platform for game-based
learning in the field of universities and lifelong learning. The community
could be seen as "knowledge pool" i.e. a resource of guidelines and
practical examples that can be taken over thus facilitating the
application of game-based learning.
Goal 2:
Aim of the SIG-GLUE community
is to support end users by the application of game-based learning in the
first place. However, it is also important to involve actively the
educational game producers and content designers. The intention is to
initiate and support development and application of joint game-based
learning lectures and courses supporting student e-teamwork among
distributed learning institutions. Joint lectures will be formally
acknowledged by several partners.
Goal 3:
Establishing a Quality
stamp for game-based learning resources and permanent monitoring the
quality.
Goal 4:
Workshops & events will be
organised and carried out to educate the educators in the terms of design
and application of the game-based learning and to disseminate innovative
learning approaches. Issues such as current research and design of
educational games will be also tackled at those events.
Goal 5:
Establishment of several
different Task Forces to work on interesting subject (these are to be
identified and defined by the participating members based on the common
interests, user analysis and the developments in the area). Main target is
to identify the future trends and try to influence them as early as
possible in order to ensure more educational (as well as recreational)
value of innovative learning approaches.
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