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Simulation
Posted by sigglue on 20 Dec 2005 11:00 GMT |
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A simulation is an operating model of some system (Greenblat, 1981). Simulations represent real-world systems; they contain rules and strategies that allow flexible and variable simulation activity to evolve (Crookall and Sanders, 1989). Simulations become game-like by incorporating game features (Garris et al, 2002).
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| Reference |
1. Greenblat, C.S. (1981). “Gaming-Simulation as a Tool for Social Research.” In
Principles and Practices of Gaming-Simulation, edited by C.S. Greenblat and R.D.
Duke, 189–201. Beverly Hills, Calif.: Sage
2. Crookall, D., & Saunders, D. (1989). Towards an integration of communication and simulation. In D. Crookall& D. Saunders (Eds.), Communication and simulation: From two fields to one theme(pp. 3-29). Philadelphia: Multilingual Matters Ltd.
3. Rosemary Garris, R., Ahlers, R. and Driskell, J. E. (2002). Games, Motivation, and Learning: A Research and Practice Model. Simulation & Gaming. 33: 441-468.
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Simulation games (sims)
Posted by sigglue on 20 Dec 2005 11:00 GMT |
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Games in which particular set of conditions is created artificially in order to study or experience situation that could be in reality.
Simulations can be classified a “vehicle simulation” and “managing simulation”.
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Social games
Posted by sigglue on 20 Dec 2005 11:00 GMT |
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Games address to improving aspects of human behavior. These aspects include behavior in team and in family, traditional ritual activity, popularly called “good manner” and diplomacy, as well as individual attitude, including dreaming world, intimacy, etc. Usually the games is focused on behavioral responses, cognitive processes, belief systems, interactive processes, verbal and nonverbal communication, positive self-esteem, and assertiveness.
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Sports games
Posted by sigglue on 20 Dec 2005 11:00 GMT |
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Allows players allusively participate in their favourite sport, either as player or a coach or a manager. These games should properly reproduce the rules and strategies of the sport.
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| Reference |
Bates, B. Game design : the art & business of creating games (2001)
Prima Publishing
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Strategy games
Posted by sigglue on 20 Dec 2005 11:00 GMT |
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“..Games where required “thought” and “planning”. The winner is determined through a “battle of the minds” (p.29). The player forced to manage a limit set of resources to achieve a defined goal.
There are many type of strategy games including abstract strategy, simulation, real-time strategy, turn-based, war, and grand strategy games.
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| Reference |
1. Pedersen, R.E. Game design foundations (2003) Wordware Publishing, Inc.
2. Bates, B. Game design : the art & business of creating games (2001) Prima Publishing
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