Welcome to SigGlue Community Site!
Welcome to SigGlue Community Site!
Welcome to SigGlue Community Site!
information
information
games
quality stamp glossary
library
contact

EU


 
  A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Go to page : 1   2
Avatar
Posted by sigglue on 20 Dec 2005 11:00 GMT

A synthetic human, animal, or fictional character represented graphically in a virtual world, which is controlled by a real human, and which represents “player’s identity”.

Good Practice

SimCity 4, 2005, Electronic Arts Inc. http://simcity.ea.com/

Reference

1. Boulic, R., Thalmann, D., and Magnenat-Thalmann, N. (1990). A global human walking model with real-time kinematic personification, Visual Computer, 6(6), 344-358.
2. Pollard, N. S., Hodgins, J.K. (1997). Adapting simulated behaviors for new characters, Proceedings of SIGGRAPH 97, ACM, 1997
3. Cassell, J., Pelecahud, C., Badler, N., Steedman, M., Achorn, B., Becket, W., Douville, B., Prevost, S., and Stone, M. (1994). Animated conversation: Rule-based generation of facial expression, gesture and spoken intonation for multiple conversational agents. Computer Graphics, Annual Conference Series, 413-420.