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Action Games
Posted by sigglue on 20 Dec 2005 11:00 GMT

The real-time games which the player must react swiftly to screen fast-paced action and be involved at all the times. Opponents can be computer-generated AI or other human players connected over a local network or the Internet.
The primary skills needs are eye/hand coordination and fast reflex. Better action games call for quick tactical thinking.

Good Practice

1. Navy SEALs ( http://www.valu-soft.com/products/navyseals.html )
2. Soldiers: Heroes of World War II 2004, Codemasters ( http://www.codemasters.co.uk/soldiers/ )
3. A Bugs Life Action Game 2001, Disney Interactive
4. Sinbad: Legend of the Seven Seas 2003, Atari Interactive, Inc. ( http://www.atari.com/us/games/sinbad/pc )

Reference

Bates, B. Game design : the art and business of creating games (2001), Prima Publishing

Active Learning
Posted by sigglue on 20 Dec 2005 11:00 GMT

Instructional activity involving students in educational process by design group discussions, debating, brainstorming, problem solving, case studies, role plays, journal writing, answer questions, etc. The method benefits include increased motivation and transfer of new information, improved critical thinking skills and sophisticated interpersonal skills.

Reference

http://www.ntlf.com/html/lib/bib/91-9dig.htm
http://www.ncsu.edu/felder-public/Cooperative_Learning.html

Adventure games
Posted by sigglue on 20 Dec 2005 11:00 GMT

The narrative-based games that emphasize exploration, thinking and problem-solving abilities through fast reflexes of game action. The defining characteristics of the genre are Story and Puzzles, which are solved through interactions, and interaction with non-player characters, who are often integral to the puzzles
The educational adventure game is call also “edventure”.

Reference

1. The free dictionary com, by Farlex, Inc. http://encyclopedia.thefreedictionary.com/
2. Bates, B. Game design : the art and business of creating games, Prima Publishing, 2001

Arcade games
Posted by sigglue on 20 Dec 2005 11:00 GMT

A coin-operated entertainment machine, typically installed in businesses such as cinema, restaurants, a video arcade, etc. By mid. 1980s (The Golden Age of Arcade Games) the arcade video game was advances in home video game console technology.

Good Practice

1. Paperboy 1986, Atari, Inc.
2. Frogger 1981, Sega & Konami
3. Pac-Man 1980, Namco & Midway Games, http://www.neave.com/games/pacman/

Reference

The free dictionary com,by Farlex, Inc., http://encyclopedia.thefreedictionary.com

Associate techniques
Posted by sigglue on 20 Dec 2005 11:00 GMT

Use basic characteristics of memory to learn new material.
The brain learns by associating new information with existing information. In this case it uses association by expanding existing neural networks, including relationships, structures, hierarchies, and categories.
Such attributes as the senses, emotions, situations, categorization, exaggeration and combinations of memories help longer retention.

Reference

1. Whiteley,S. Memletics Accelerated Learning Manual: Discover the High Performance Learning System That Improves Your Memory and Helps You Learn Faster, Advanogy Publishing, 2003
2. Kahana, M.J Associative symmetry and memory theory. Mem. Cognit. 2002 Sep;30(6):823-40